House2Home

Increasing conversion through the alleviation of choice paralysis in the home décor industry

Role:

Solo product designer in charge of ideation - design - testing

Project Overview

House2Home is a new startup that wants to make it easier for people to decorate their new homes and apartments with prints, posters, framed photos, lighting and other small accent accessories on a budget.

Problem Statement

Many people who have recently moved to a new home or apartment feel frustrated choosing new decorative. They want to buy multiple items to personalize their new place, but they don’t feel confident doing it on their own. There are many products out there, but they feel unsure about how to make sure stuff they buy looks good all together in their place while trying to stick to a budget.

Scope and Constraints

  • 5 days-long design process following the Google Ventures design sprint
  • The solution should be designed as a website, starting with designing for larger screens (desktop and laptop)

The Solution

House2Home is an opportunity for people who have recently moved to a new place to easily find a desired decoration kit based on their budget and style for their new place.

Impact of Solution

4 out of 5 users found that the flow was smooth and they loved the colors and the design. They were interested in how the filters helped them see different kits with different styles and colors.

Process

I followed the Design Thinking process as a roadmap to make sure that my design decisions were supported by user research and feedback.

Day 1: Understand

On the first day of the House2Home project, I began by collecting information. This included reviewing interview results, a persona, and the project's goals.

The persona has been shown below:

User persona

I organized all the notes given to me to create an affinity map to help me categorize all the pain points from the interview results to see which ones were the most significant for users.

Affinity Maps

To analyze the interview answers more effectively, I categorized them into four groups based on different criteria: budget, level of confusion experienced by users during the buying process, enjoyment level of the buying experience, and the frequency of buying small items for their living space.

Here are the most important parts of the affinity maps:

Affinity maps (see photo)

40%

Tried to stick to their budget when deciding to buy decorative items for their place

50%

Get confused when buying items for their place

Creating a Map

I used the available information about the problem and the persona to create a user flow map, which helped me to gain insight into the users' objectives and visualize the website's design.

User map (see photo)

How might we:

  • Assure the users that they can buy decorative items with their budget?
  • Prevent users from being frustrated while buying items for their place?
  • Help users buy items they love for their place quickly?
  • Show users different items they want, look good together in the same room?

Day 1 was all about understanding the problem so I felt confident about who I would be designing for and the pain points they currently face.

Day 2: Sketch

Lightning Demos

Having gained an understanding of the problem and my target audience on the second day, I began exploring websites with similar goals to draw inspiration for structuring a solution that would assist people in decorating their homes.

I analyzed user flows for purchasing products by studying websites like Wayfair, Macys, Stitchfix, and Costco. In particular, I paid close attention to Wayfair, which provides users with the option of purchasing a kit, among other features.

Wayfair user flow for buying a kit
Macys user flow for buying a kit
Stitchfix user flow for buying a kit
Costco user flow for buying a kit

Crazy 8s

During this stage, I identified the screen where Ally needs to choose between different kits as the most crucial screen. To explore possible design solutions, I used the Crazy 8's method to sketch eight different ideas for this screen.

Crazy 8s method helped me to rapidly sketch different ideas about how this screen could appear.

8 different ways to solve the problem that I made in a minute (see photo)

Create a solution sketch

After considering the persona's preferences, I decided not to use a quiz-based approach and instead provide Ally with more freedom to browse different kits by using filters for style, color, and price. I then sketched the screens before and after that.

These screens include:

  1. The screen where Ally wants to choose what room she is buying the kit for.
  2. The screen where she personalizes the results based on her budget, style, color and chooses one of the kits.
  3. The screen where she decides if she wants the exact items from the kit, or she wants to replace some of them.
Screens before and after the critical screen

Day 3: Decide

Storyboard

On the third day, I focused on developing the three screens from the previous day and constructed a storyboard that mapped out the necessary steps for Ally to select her preferred kit.

The goal of my sketches was to provide Ally with the flexibility to customize the kits according to her taste, while also presenting her with various suggestions in case she wanted to explore more options.

All essential screens, such as the screen allowing Ally to select which living space she wants to buy the kit for, the filtering screen for customizing the kits, and the screen for replacing any items if desired, were incorporated.

Storyboard (see photo)

Day 4: Prototyping

To ensure consistency with the House2Home brand color and represent the natural theme of a decoration website, I utilized green for the call-to-action buttons. In addition, I opted for a white background color to convey a sense of cleanliness and purity, which is essential for a decoration website's overall aesthetic.

Although I felt the pressure of time constraints, I did my best to create the screens that aligned with my vision for Ally's user experience. However, due to the limited timeframe, I had to focus on creating the essential flow for Ally, which includes discovering decoration ideas, personalizing her kit, replacing items as desired, and ultimately shopping for the final kit.

Personalizing a kit flow
Replacing an item and shopping flow

Day 5: Validate

Usability Testing

I conducted a moderated usability test on five participants. I gave them a scenario with a series of tasks to find out  how smooth the user flow would be for Ally.

Out of the five participants in the usability test, four of them reported that the user flow was smooth and easy to navigate. They also provided positive feedback on the website's design and color scheme. Additionally, they found the filters to be useful in enabling them to view various kits with different styles and colors.

The most important results of the user testing before and after revising my design solutions are listed below:

Pain Point 1:

Users were not sure what would happen after clicking “See Similar Items”

Design Solution:

Added a title as “Discover Similar Items” to make the section clear

Pain Point 2:

Users couldn't find similar items after clicking “See Similar Item”

Design Solution:

Added a hint as “Please scroll down to see similar items”

Here are some final screens after usability test:

A couple of final screens
View Prototype

Lessons Learned

  • Participating in the Design Sprint was an incredible learning experience for me. Despite the time constraints, I was able to produce a quality product and gain valuable insights into the rapid design process.
  • The opportunity to work on features such as the hovering state was a valuable experience for me.
  • Design sprint is focused on understanding, sketching, deciding, prototyping, and testing rapidly, with a focus on creating a Minimum Viable Product (MVP) rather than incorporating all possible features.

Next Steps

  • Time constraints posed a challenge, particularly on day 4 for prototyping. With more time, I would have included additional features such as accessing item details by clicking on price tags and seeing the relationship between items and price tags by clicking on item names.
  • Although I conducted the usability test with 5 users, further testing would be necessary to validate my final revisions after the test. 
  • During this design sprint, I worked independently on all aspects of the project. As a result, I am excited to utilize this methodology in a professional setting where I can collaborate with a team.
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